Fabrizia Mantovani

Fabrizia Mantovani, Dr.

Dr. Fabrizia Mantovani is an assistant professor of General Psychology currently affiliated with the Centre for Studies in Communication Sciences at the Department of Sciences for Education at the University of Milano – Bicocca. She has a strong theoretical and experimental research background in communication psychology, psychology of emotions and new media psychology. Her main research interests concern the design, development and validation of technology- enhanced education and training programs for soft skills, based on the use of serious games, virtual reality and affective computing.

WORK PACKAGES: 4

CONTACT INFORMATION
University of Milano-Bicocca
Italy

Description

Argenton, L., Schek, E., & Mantovani, F. (2014). Serious Games as Positive Technologies. In R. Shumaker & S. Lackey (Eds.), Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality (Vol. 8526, pp. 169–177). Cham: Springer International Publishing.

Realdon, O., Zurloni, V., Cellura, I., & Mantovani, F. (2013). Fostering the bicultural mind. Towards a Serious Game for intercultural training embedding culture as situated cognition. In Joint Proceedings of the 2013th T2CT and CCGL Workshops (pp. 47-56). Magdeburg : Otto Von Guericke University.

Anolli, L., Mantovani, F. Confalonieri, L., Ascolese, A. & Peveri, L. (2010). Emotions in Serious Games: From Experience to Assessment, Vol 5: Special Issue: Creative Learning with Serious Games, International Journal of Emerging Technologies in Learning (iJET).

Anolli, L., Wang, L., Mantovani, F., & De Toni, A. (2008). The voice of emotions in Chinese and Italian young adults. Journal of Cross-Cultural Psychology, 39(5), 565-598.

Zurloni, V., Realdon, O., Confalonieri, L., Mortillaro, M., & Mantovani, F. (2006). Learning communication skills through computer-based interactive simulations. In G. Riva, T. Anguera, B. Wiederhold, & F. Mantovani (Eds.), From Communication to Presence: Cognition, emotions and culture towards the ultimate communicative experience (pp. 276-298). Amsterdam: IOS.